24/10/2019 Patch Note ( Sur CB-Frontier, à voir si on a la même chose Lundi )

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Dear Warlords:
We will be conducting server maintenance during the period of 6 am to 8 am, 24th, Oct (UTC+8). The estimated maintenance time is approximately 2 hours. Here is the patch note:

1.“White Elk (Battle Drill)” Epic Mission
Finally, the White Elk is safe. However there are still some traces of pirates along the coast. Command Wu has already start to conduct some battle drills in White Elk.
Warlords, please join the battle drill to make full preparations for upcoming battles.

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Available: 20:00-21:30, Oct 24, Oct 25 and Oct 28

This level is the first siege free battle in Conqueror’s Blade: Frontier. New contents are as follows:
a)No unit kit loss, Warlords can deploy five units without leadership limits.
b)During the preparation interface, every Warlord can get a new Prefecture Guards unit with “Ironsides” skill and higher attributes.
c)During the battle drill, several advanced siege engines (Epic, Legendary) are available for attackers and defenders to experience.
d)Maybe you can get “The incomplete notes from the first king” after battle drill.

2.New level: White Elk (siege battle)
Now the White Elk is available for matched siege battles and will appear more frequently than other siege maps. Hope Warlords will have more fun in this new level.

3.Seasonal challenges adjustments
After checking your feedbacks, we adjusted some challenges to make it easier for you to upgrade.

In 1 battle of Expedition Ⅰ, achieve A rating or better (previously A+)
In 1 battle of Expedition Ⅱ, achieve A rating or better (previously A+)
In 2 battles of Expedition Ⅱ, achieve A rating or better (previously A+)
In 3 battles of Expedition Ⅱ, achieve A rating or better (previously A+)
In 2 free battles, achieve B+ rating or better (previously A)
In 1 AI battle, earn A rating (previously S)

Warlords who have already completed these challenges before this update will receive extra seasonal XP rewards by mail within one week.

4.Limited-time Seasonal XP bonus
In order to make it easier for Warlords to upgrade with more glory, we offer 1.5 times Seasonal XP bonus for matched battles.

Available: 12:00-14:00; 18:00-20:00, October 28- October 30

5.Halloween decorations
We already added some Halloween decorations in the main city. Please stay tuned for Halloween activities.

6.More Treatises in Fine Campaign Reward
We raised the possibility of getting Treatises in Fine Campaign Reward.

7.Hero skill adjustments
In order to deal with issues that some level Ⅲ skills are weaker than level Ⅱskills equipped with mastery points, we made the following adjustments:
1)Shortsword & shield
Shield Bash Ⅲ: Increased blunt damage by 5%
Kick Ⅲ: Increased blunt damage by 3%
2)Glaive
Arc of Steel Ⅲ: Increased slashing damage by 3%
3)Bow
Flaming Arrow Ⅲ: Increased piercing armour penetration by 3%
Exploding Arrow Ⅲ: Increased piercing armour penetration by 5%
4)Dual Blades
Marked for Death Ⅲ: Increased slashing armour penetration by 5%
5)Short bow
Wrath of Artemis Ⅲ: Increased piercing armour penetration by 5%
6)Nodachi
Tiger’s Claw Ⅲ: Increased slashing damage by 5%
Avalanche Ⅲ: Increased damage by 5%
Samurai’s March Ⅲ: Increased slashing armour penetration by 5%
7)Poleaxe
Bec de Corbin Ⅲ: Increased slashing armour penetration by 5%
Rough Justice Ⅲ: Increased damage by 5%
Halberdier’s Thrust Ⅲ: Increased damage by 3%
8)Longsword & shield
With Valour Ⅲ: Increased damage by 3%
Paladin Ⅲ: Increased slashing damage by 5%
Sally Forth Ⅲ: Increased damage by 5%
9)Spear
Lugh’s March Ⅲ: Increased piercing damage by 3%
Procris’s Gift Ⅲ: Increased piercing armour penetration by 3%
Return of Jangar Ⅲ: Increased damage by 3%
Heaven’s Fury Ⅲ: Increased damage by 5%c

8.Animation adjustment
Now the animation of repelled is similar to knock down. But repelled can be canceled by rolling while knock down can’t. We decided to adjust the animation and increase the displacement distance, making it easier for Warlords to distinguish these two status.

These adjustments will have effect for:
Longsword & Shield: Shield Bash Ⅲ
Poleaxe: Push Back Ⅱ
Spear: Dragon’s Roar

To be noted: the last attack of Longsword & Shield “With Valour” should be repelled rather than knock down. We already made some adjustments to make it in line with the description.

9.Unit balance adjustments

  1. Tercio Arquebusiers
    After checking your feedbacks and having internal tests, we found that the Tercio Arquebusiers had low accuracy as well as fighting efficiency. So our adjustments are as follows:
    a) Increased the accuracy of attacking surrounding/nearest units by 25%
    b) Increased the accuracy of attacking designated area by 20%
    c) Decreased the reload time by 30%
    d) Optimized the animation when switching ranged weapons to melee weapons
    e) Increased the efficiency for melee fights: Increased the attacking speed. Increased the melee attack damage by 20%.

  2. Javelin units
    a) Decreased the damage loss cap from 30% to 20% for all javelin units
    b) Decreased the damage loss rate by 0.5% per meter for all javelin units
    c) Javelin sergeants could shoot through the first enemy then attack one more target.

  3. Vassal Longbowmen
    Due to relatively long shooting range, the focused fire skill (can’t track enemies) have some limitations.
    Added a skill with low CD and capability of tracking enemies to replace the focused fire skill.
    Longbow shoot: track and attack enemies at the designated area, CD is 5s.

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10.Level balance adjustments: Augolia siege battle
By October 21, Augolia has experienced 17,118 siege battles. Attacker’s winning percentage is 46.17%, lower than we expected. We made the following adjustments:
We have received some feedbacks that defenders have some advantages that could keep the front gate under their control then hold down the attackers. We added one attacking path along the city wall nearby point D, providing more alternatives for attackers.

11.Map adjustments
During territory war, some western cities with narrow gate have defending advantages, such as Ellbogen, Westberg and Rozsdaskaszat, etc. We adjusted the ladder number to 3 per set (previously 2) and added one set on the right side of attacker.

12.Bug fixes

  1. Hero bug fixes
  1. Spear
    a) Fixed a bug that the buff effect of “Lugh’s March”, “Hurricane’s Edge” and “Heaven’s Fury” couldn’t stack up
    b) Adjusted the description for spear heroes attire set
    Before: Doubles the armour piercing bonus received upon hitting enemy when using Lugh’s March
    After: Doubles the armour piercing bonus received upon hitting enemy when using Lugh’s March, Hurricane’s Edge or Heaven’s Fury.

  2. The damage loss of ranged heroes’ skill
    After checking your feedbacks, we found that the damage loss when some ranged heroes shooting through several enemies was inoperative. Our adjustments are as follows:
    Every time Warlords shooting through an enemy, the damage loss would be reduced by 30%.

These adjustments will have effect for:
Bow: Lightning Bolt
Short bow: Steel-tipped Arrow Ⅲ

  1. Fixed a bug that the buff effect of Dual Blade heroes’ Skirmisher’s set of was inoperative
  1. Unit bug fixes
  1. Fixed a bug that the charge of Iron Pagoda was totally inoperative when the destination was too far.
  2. Fixed a bug that the “Move as One” of Winged Hussars was inoperative.
  3. Fixed a bug that during forming up, the charge of Mounted crossbow cavalry was inoperative and started to cooldown.
  4. Fixed a bug that sometimes the Mounted crossbow cavalry couldn’t shoot after formation completed.
  5. Fixed a bug that “Elementary firearms training”, “Tactical Formations”, “Espirit de Corps” and “Volley Fire Practice” was inoperative for Tercio Arquebusiers.
  6. Fixed the incorrect speed description of Fire Lance Cavalry, it should be 7.5 rather than 6.5.
  7. Fixed a bug that cavalry may get stuck into the city wall when the siege tower is in positon.
  8. Added a short CD for node upgrade so it couldn’t be interrupted by quick clicks.
  1. Level bug fixes
  1. Fixed a bug that flaming pitch may be blocked by the city wall when shooting at enemies nearby the city wall in Kurak castle and Valley Fortress.
  2. Fixed a bug that few soldiers couldn’t follow the order to climb up to the city wall in Sun city.
  3. Fixed a bug that Warlords couldn’t climb up to the city wall through ladder on the right of front gate in some Western cities such as Ellbogen, Westberg and Rozsdaskaszat, etc.
  4. Fixed a bug that the ladder on the right of front gate was floating in the air and unusable in some western forts such as Alter Westberg, West Verschollen Kastell and North Tolna, etc.
  1. Miscellaneous fixes
  1. Fixed a bug that if the matched battle starts during recondition, Warlords may loss the materials and equipment.
  2. Fixed a bug that the house camp remain unchanged when a new liege was appointed.
  3. Fixed a bug that the camera was unable to move when switching from eagle eye to observer mode
  4. Fixed a bug that Warlords in open world couldn’t see the countdown of rebel camps that under attacking
  5. Fixed a bug that due to network lag, the stamina couldn’t recover when start to sprint immediately after mounting up.