We will be conducting server maintenance during the period of 6 am to 8 am, 24th, Oct (UTC+8). The estimated maintenance time is approximately 2 hours. Here is the patch note:
1.“White Elk (Battle Drill)” Epic Mission
Finally, the White Elk is safe. However there are still some traces of pirates along the coast. Command Wu has already start to conduct some battle drills in White Elk.
Warlords, please join the battle drill to make full preparations for upcoming battles.
Available: 20:00-21:30, Oct 24, Oct 25 and Oct 28
This level is the first siege free battle in Conqueror’s Blade: Frontier. New contents are as follows:
a)No unit kit loss, Warlords can deploy five units without leadership limits.
b)During the preparation interface, every Warlord can get a new Prefecture Guards unit with “Ironsides” skill and higher attributes.
c)During the battle drill, several advanced siege engines (Epic, Legendary) are available for attackers and defenders to experience.
d)Maybe you can get “The incomplete notes from the first king” after battle drill.
2.New level: White Elk (siege battle)
Now the White Elk is available for matched siege battles and will appear more frequently than other siege maps. Hope Warlords will have more fun in this new level.
3.Seasonal challenges adjustments
After checking your feedbacks, we adjusted some challenges to make it easier for you to upgrade.
In 1 battle of Expedition Ⅰ, achieve A rating or better (previously A+)
In 1 battle of Expedition Ⅱ, achieve A rating or better (previously A+)
In 2 battles of Expedition Ⅱ, achieve A rating or better (previously A+)
In 3 battles of Expedition Ⅱ, achieve A rating or better (previously A+)
In 2 free battles, achieve B+ rating or better (previously A)
In 1 AI battle, earn A rating (previously S)
Warlords who have already completed these challenges before this update will receive extra seasonal XP rewards by mail within one week.
4.Limited-time Seasonal XP bonus
In order to make it easier for Warlords to upgrade with more glory, we offer 1.5 times Seasonal XP bonus for matched battles.
Available: 12:00-14:00; 18:00-20:00, October 28- October 30
We already added some Halloween decorations in the main city. Please stay tuned for Halloween activities.
6.More Treatises in Fine Campaign Reward
We raised the possibility of getting Treatises in Fine Campaign Reward.
7.Hero skill adjustments
In order to deal with issues that some level Ⅲ skills are weaker than level Ⅱskills equipped with mastery points, we made the following adjustments:
1)Shortsword & shield
Shield Bash Ⅲ: Increased blunt damage by 5%
Kick Ⅲ: Increased blunt damage by 3%
Arc of Steel Ⅲ: Increased slashing damage by 3%
Flaming Arrow Ⅲ: Increased piercing armour penetration by 3%
Exploding Arrow Ⅲ: Increased piercing armour penetration by 5%
Marked for Death Ⅲ: Increased slashing armour penetration by 5%
Wrath of Artemis Ⅲ: Increased piercing armour penetration by 5%
Tiger’s Claw Ⅲ: Increased slashing damage by 5%
Avalanche Ⅲ: Increased damage by 5%
Samurai’s March Ⅲ: Increased slashing armour penetration by 5%
Bec de Corbin Ⅲ: Increased slashing armour penetration by 5%
Rough Justice Ⅲ: Increased damage by 5%
Halberdier’s Thrust Ⅲ: Increased damage by 3%
8)Longsword & shield
With Valour Ⅲ: Increased damage by 3%
Paladin Ⅲ: Increased slashing damage by 5%
Sally Forth Ⅲ: Increased damage by 5%
Lugh’s March Ⅲ: Increased piercing damage by 3%
Procris’s Gift Ⅲ: Increased piercing armour penetration by 3%
Return of Jangar Ⅲ: Increased damage by 3%
Heaven’s Fury Ⅲ: Increased damage by 5%c
Now the animation of repelled is similar to knock down. But repelled can be canceled by rolling while knock down can’t. We decided to adjust the animation and increase the displacement distance, making it easier for Warlords to distinguish these two status.
These adjustments will have effect for:
Longsword & Shield: Shield Bash Ⅲ
Poleaxe: Push Back Ⅱ
Spear: Dragon’s Roar
To be noted: the last attack of Longsword & Shield “With Valour” should be repelled rather than knock down. We already made some adjustments to make it in line with the description.
9.Unit balance adjustments
After checking your feedbacks and having internal tests, we found that the Tercio Arquebusiers had low accuracy as well as fighting efficiency. So our adjustments are as follows:
a) Increased the accuracy of attacking surrounding/nearest units by 25%
b) Increased the accuracy of attacking designated area by 20%
c) Decreased the reload time by 30%
d) Optimized the animation when switching ranged weapons to melee weapons
e) Increased the efficiency for melee fights: Increased the attacking speed. Increased the melee attack damage by 20%.
a) Decreased the damage loss cap from 30% to 20% for all javelin units
b) Decreased the damage loss rate by 0.5% per meter for all javelin units
c) Javelin sergeants could shoot through the first enemy then attack one more target.
Due to relatively long shooting range, the focused fire skill (can’t track enemies) have some limitations.
Added a skill with low CD and capability of tracking enemies to replace the focused fire skill.
Longbow shoot: track and attack enemies at the designated area, CD is 5s.